Thursday, April 18, 2024
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Μήνυμα από τον Tetsuya Takahashi – Θα υπάρξει Xenoblade Chronicles sequel?

Όσοι είχατε την τύχη να πάρετε στα χέρια σας την Collector’s Set του Xenoblade Chronicles: Definitive Edition θα διαβάσατε στις πρώτες σελίδες ένα μήνυμα του ίδιου του Tetsuya Takahashi, δημιουργού του παιχνιδιού.

Στην αρχή μας λέει ότι υπήρχαν πράγματα που ήθελαν να προσθέσουν το πρώτο παιχνίδι του Wii, καθώς και πράγματα που ήθελαν και οι fans να προσθέσουν. Κάπως έτσι γεννήθηκε η ιδέα του Xenoblade Chronicles: Definitive Edition.

Στη συνέχεια μας μιλάει για τις βελτιώσεις που έχει δεχθεί η συγκεκριμένη έκδοση καθώς και η ευκολία σε ορισμένες μάχες όπως ενάντια στους Metal Face και Xord. Ήθελαν να είναι σίγουροι ότι όλοι οι παίκτες θα έφταναν στον τερματισμό.

Τέλος κάνει αναφορά στο νέο chapter, το Future Connected. Λέει συγκεκριμένα ότι τα γεγονότα που λαμβάνουν χώρα στο Future Connected συνδέονται με το μέλλον της σειράς Xenoblade. Τι να σημαίνει αυτό άραγε? Πως ετοιμάζουν ένα sequel του πρώτου Xenoblade Chronicles για να συνεχίσουν την ιστορία του? Μείνετε συντονισμένοι για νέες ανακοινώσεις από τη Monolith Soft.

To Xenoblade Chronicles: Definitive Edition κυκλοφορεί ήδη στο Nintendo Switch. Διαβάστε το αναλυτικό review μας.

Διαβάστε το πλήρες κείμενο του δημιουργού Tetsuya Takahashi:

“Ten years have passed since the release of the Xenoblade Chronicles game for the Wii console, and now Xenoblade Chronicles: Definitive Edition has finally arrived. At Monolith Soft, we approached development for this game not as a simple remaster but with the same enthusiasm we’ve brought to brand new titles like Xenoblade Chronicles 2. There were things we had wanted to include in the original version of this game, things we tried but were ultimately unable to implement, and things we’d heard our fans had wanted in the game. As we looked at this wish list of “things” we all realized this project demanded the same energy as a brand-new game to make our vision of the definitive edition come through clearly to players.

The UI has been overhauled dramatically, and we also focused on improving visibility and making the game easier to play. We eased the burden of certain battles in the main story route, like those with Metal Face and Xord, to ensure everyone will be able to reach the game’s ending. We’ve not only added new character equipment but also revamped designs for existing equipment, and we’ve done our best to bring the visual aspects of the game up to date. We’ve taken advantage of the Nintendo Switch system’s enhanced audio capabilities, remastering the game’s overworld music tracks and battle themes. We’ve made countless other adjustments, changes, and improvements.

Ten years have passed. In that time, players have become more discerning and sophisticated. The standards for what constitutes quality in a game have risen. This definitive edition of Xenobladde Chronicles embodies all the new elements and refinements we’ve made to meet players’ expectations.

When it comes to new elements, the biggest addition is a region not finished in time for the original game – the Bionis’ Shoulder – which sets the stage for the game’s new story scenario, “Future Connected.” Much like Torna – The Golden Country added to the main game of Xenoblade Chronicles 2, Future Connected focuses on the character and story of Melia after the events of the main scenario come to a close. Why Melia and not Fiora, Reyn, Dunban, Sharla, or Riki you might ask? Well, that’s because this scenario isn’t simply a new story to be told, but a way stone of sorts, pointing towards the future. The events that take place and the words spoken by the characters in Future Connected are linked to the future of Xenoblade Chronicles itself. It’s our hope at Monolith that, as you experience this new scenario, you’ll enjoy dreaming of what sort of future that might be. To all of you who have been with us since the Xenoblade series began, and to those of you starting your journey with us, we hope the possibilities for the future of Xenoblade Chronicles inspire you as you play.”

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